Level editor I developed for Room-making for my Rougelike
Developed in 2 months by manually adjusting a tilemap in real time using a mouse, which is then saved to a custom-bundled JSON file.
It has:
- Auto-tiling
- Modular addition and subtraction of pallates
- Map loading that doesn’t require proxies
- saving and loading in real time
- single-atlas pallate swapping for the tilesets
- supports up to a 16x16 grid
It also means I can load the files into other collections, and translate the entity tiles (the characters) into objects as a form of grid snapping (great for a chess-style movement system)
I am now working on the gameplay, hope to show more of soon.
~Stale