Improved asset caching

We’ve been working on an extended asset cache for Defold builds. We are mainly doing this to reduce the build time of large projects where texture compression and font compilation can have a significant impact on build times. The new asset cache can store compiled project assets in a file based cache outside of the project folder with an optional extra server based cache as well. Since the cache is external to the project it can easily be shared by multiple developers working on the same project, or by a CI system.

A first version of this feature, currently only available for command line builds (ie bob.jar), has been merged to dev and is available in the latest alpha. Additional information about the feature can be found here:

We appreciate any feedback you may have on the feature or any bugs you might come across!