Hello everyone, I am trying to use the state machines with the Rive native extension and it looks like go.set doesn’t find any properties bearing the name of the state machine inputs like expected.
rive.play_state_machine("#rivemodel", "main")
go.set("#rivemodel", "running", true)
Although the rive.play_state_machine() actually works in the first place and plays the entry point animation correctly, I just cannot use the inputs. Also rive.play_animation() functions correctly.
Lastly I tried to run the github project with all examples and it just crashes the editor every time I try to open it. It might be due to a compatibility problem since there seem to be a lot https://github.com/defold/extension-rive/issues/53. In the end I thought it might just be that the documentation hasn’t been updated? Or maybe it is my machine having a problem.
Also I was wondering if anyone had any more info about the development Rive native extension? Last release on github was 25 Apr 2022, I am a little concerned because I love the Rive+Defold combo so much I really don’t want it to become obsolete