Fancade is a mobile app where you can not only play games but also use very simple, limited elements to create your own games. The simple, limited elements force you to focus more on gameplay rather than flashy stuff, resulting in simple yet fun games. I really like this concept, but unfortunately, games made on Fancade cannot be exported and can only run on the Fancade platform. So, I decided to use Defold to clone this style.
May GitHub - cenullum/cube-mining: 3d voxel mining example in Defold Game Engine would be helpful for you. You will not be needed to create mesh in magicavoxel if it is cube
Thank you, bro ![]()
I write a lua script to create a custom 3D cylinder collision shape for Defold.
I think 3D cylinder collision shape is very useful in 3D game.
After I improve this feature, I will make a github repo for it .
gen_shape2.lua (1.6 KB)
cylinder.convexshape.zip (749 Bytes)
When the segments are set to 256, it works very well
When the segments are set to 512, it is so interesting ![]()
Play in browser
It looks really crisp! I love those kind of graphics as well, so I’m pleased to see that you were able to replicate them with Defold. What kind of game are you planning on building?
Thank you
. I’m glad you like it. Actually, I haven’t figured out what kind of game I want to make yet, because initially I just wanted to try whether I could use Defold to implement the Fancade style.
But I can confirm that what I want to make is a 3D web mini game with Fancade style, levels, voxel, simple and fun gameplay, and fast loading speed.
I enjoy the process of using Defold to create something.
Although Defold only has limited and basic tools in 3D, I really enjoy the process of creating things with simple tools. Moreover, even with simple tools, interesting things can be created, and Fancade is a great example.










