Awesome!
How do you create those polygon collision shapes for the floor?
It’s actually very simple, but you’ll definitely be surprised. ![]()
I use defold tilesource and tilemap to create those polygon collision shapes for the floor.
This is a technique I just discovered today.
If you have any questions, feel free to ask. I can even open-source my project. it’s actually very simple.
As I’ve used Defold for more and more projects, I’ve accumulated a lot of Defold usage tips. But I’m not sure how best to share them, because these are quite scattered and covers many aspects. Maybe X is the best way to share them.
Added a background.
Improved the control of the lander.
Changed the terrain
Thats really nice. I keep that in mind for further projects
This can become a really cool game
Added levels manager
Added exhaust particle effects.
Added rocket landing and launch pad.
Added rocket landing detection logic
Cool. How did you make the particle bounce back from the terrain? In my game, I want to have a stove with fire particles, and the effect of flames surrounding the pan would be great.
I use this to make the particle bounce back from the terrain.
If you have any questions, feel free to ask me. ![]()

