I made a very simple lander game

12 Likes

Awesome! :fire: How do you create those polygon collision shapes for the floor?

1 Like

It’s actually very simple, but you’ll definitely be surprised. :grinning_face:

I use defold tilesource and tilemap to create those polygon collision shapes for the floor.

This is a technique I just discovered today.

If you have any questions, feel free to ask. I can even open-source my project. it’s actually very simple.

2 Likes

As I’ve used Defold for more and more projects, I’ve accumulated a lot of Defold usage tips. But I’m not sure how best to share them, because these are quite scattered and covers many aspects. Maybe X is the best way to share them.

1 Like

Added a background.
Improved the control of the lander.
Changed the terrain

4 Likes

Thats really nice. I keep that in mind for further projects :grinning_face: This can become a really cool game

1 Like

Added levels manager

Added exhaust particle effects.

Added rocket landing and launch pad.

Added rocket landing detection logic

7 Likes

Cool. How did you make the particle bounce back from the terrain? In my game, I want to have a stove with fire particles, and the effect of flames surrounding the pan would be great.

3 Likes

I use this to make the particle bounce back from the terrain.

If you have any questions, feel free to ask me. :grinning_face:

4 Likes