A very early prototype is ready (password: defold).
I’ve decided to make a HTML game.
One of the videos that motivated me to do so was this presentation from @britzl .
Another video that inspired me was this podcast.
The gameplay is very similar to a popular mobile game called “King or Fail”. I modeled gameplay almost 1:1, but I plan to make changes later. Copying it 1:1 was easier for the development stage.
King or Fail has combat, but my version will focus on the city building. I would like to have 50 levels ready before launching.
So far it has been challenging, but doable. Defsave from @Pkeod has been a huge help. For the most part, everything is savable in the prototype aside from the harvestable resources (e.g., if you pick 4 of 8 berries and reload the game, it will have 8 berries again).
The goal of the game is to make money. I think the saygames style of games do a good job with monetization. This “hybrid-casual” game uses hypercasual gameplay but adds more depth to make sure players stick around.
The first few weeks were spent building the foundation for the game. I can now add buildings, levels, and other unique things to keep the game interesting.