And the full screen button for html5 doesn’t work after the game has loaded.
(Android chrome)
1 Like
Moved to separate topic.
Created ticket: DEF-3631
Taking a quick look at this, found a workaround for you, add a ontouchend
event handler right after the current onclick
inside your html template, like this:
document.getElementById("fullscreen").onclick = function (e) {
Module.toggleFullscreen();
};
document.getElementById("fullscreen").ontouchend = function (e) {
Module.toggleFullscreen();
};
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When turning full screen on a game designed as landscape, the gsme is stretching badly.
(mobile locked as portrait)
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This can probably be fixed by using a render script that doesn’t stretch the view. The default render script will stretch the content if the screen isn’t the same aspect ratio as what you’ve specified in game.project.
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How could the game rotate itself on this condition automaticly?
Do you have Dynamic Orientation unchecked in game.project?
Solved in 1.2.143