How to test frame rate dependency in my code?

A way to fix the framerate issues is to use raycast for collisions. I don’t know the code of this project, but likely the code is allowing too big of a jump of movement for the frame time between frames. In this case, dt isn’t enough (though you should use it), you need to use something like a raycast to be sure.

These framerate issues should eventually be fixed so it just works.

For other info, check this thread

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