I posted this response on another thread but realized the post title isn’t appropriate to the question, so I’ll repost it here:
Hey, I’m trying to do something similar in my game at the moment. However, setting the time step on any of my proxies seems to do absolutely nothing… I tried msg.post(main_ref, “set_time_step”, {factor = 0.0, mode = 1}) to pause the game, but it’s disregarded. I tried larger values than 0 and mode 0 but this also seems to have no effect. Any suggestions?
EDIT: Nevermind! I was sending the message to a collection not the parent proxy