By default the GUI is always scaled when the target’s device resolution is different from the one defined in the project file.
This is good for most mobile devices because it ensures that the game always looks similar on various devices.
But on PC that’s a different story. Here i want my GUI to stay at it’s defined size and not scale upwards when i go fullscreen. Given the precision the user has with it’s mouse compared to touch, such massively upscaled GUI-elements can look and feel quite strange on big screens.
So how can i setup my project and/or render script that it scales the GUI on mobile devices but not on desktop devices like pc, mac and linux? In the GUI-Editor i can only select “Fit”, “Stretch” and “Zoom” for the adjust mode, but not “None”…