How to make the player slide on ice after finising run or walk

Ah, I didn’t read your question properly. Ok, then I’d change my walk function to track if the player is walking or not:

self.walking = (direction ~= 0)

I would also set the horizontal velocity based on self.facing_direction instead of direction (which may be 0):

self.velocity.x = max_speed * self.facing_direction

And in your fixed_update() I’d look at self.walking and if the player is no longer walking I’d apply some damping to self.velocity.x so that it decreases over time.

1 Like