-
Copy the default render script from “builtins/render/default.render_script” and put it in your project.
-
Change project settings to use the new script (see “bootstrap/render” in settings)
-
Reorder the drawing in the update() function in the script so you draw GUI first (Check out http://www.defold.com/doc/rendering for more info on rendering):
function update(self) render.set_depth_mask(true) render.clear({[render.BUFFER_COLOR_BIT] = self.clear_color, [render.BUFFER_DEPTH_BIT] = 1, [render.BUFFER_STENCIL_BIT] = 0}) render.set_depth_mask(false) render.set_viewport(0, 0, render.get_window_width(), render.get_window_height()) render.disable_state(render.STATE_DEPTH_TEST) render.enable_state(render.STATE_BLEND) render.set_blend_func(render.BLEND_SRC_ALPHA, render.BLEND_ONE_MINUS_SRC_ALPHA) render.disable_state(render.STATE_CULL_FACE) -- Set up for view and projection for drawing (GUI, text) render.set_view(vmath.matrix4()) render.set_projection(vmath.matrix4_orthographic(0, render.get_window_width(), 0, render.get_window_height(), -1, 1)) render.enable_state(render.STATE_STENCIL_TEST) -- Draw render.draw(self.gui_pred) render.draw(self.text_pred) render.disable_state(render.STATE_STENCIL_TEST) -- Set up for view and projection for drawing (sprites, particles etc) render.set_view(self.view) render.set_projection(vmath.matrix4_orthographic(0, render.get_width(), 0, render.get_height(), -1, 1)) -- Draw render.draw(self.tile_pred) render.draw(self.particle_pred) render.draw_debug3d() render.set_depth_mask(false) render.draw_debug2d() end
3 Likes