How to make a kinematic object act like a dynamic object?

Ok thank you, I was thinking I was probably coming at it from an uninformed angle. Makes sense, what you’re saying!

Now I can’t really decide though… if I should try a ‘hacky’ way of resetting the velocity of my ball by switching out the game object, or try to make a kinematic object act like a bouncing pinball…

Will have to laborate!