Beginner physics question!
I’ve learned that dynamic objects resolve physics on their own and are useful for Angry Birds-type of games etc. But for platformers and many other scenarios you’re recommended to use kinematic objects instead since it gives you more control.
I wonder if anyone know if it’s possible - and then how - to code a game object with a kinematic collision object to act like a dynamic collision object. This would be a very good starting point to learn from and modify.
I often find myself wanting to have an ‘almost dynamic’ type but with slight modifications. I’ve looked at the platformer tutorial(s) and tried to start from that, but quite simply overwhelmed and not very good at physics math. Not even sure if I should use the self.ground_contact bool or not.
If someone knows how to do this it would for sure help me, but maybe someone else too