How to compile native extension with C++11 features? (DEF-2594) (SOLVED)

Yeah, I used std::map. C++11 can be useful later on.

Currently, I’ve exposed the most of OpenAL features in the extension. Pitch control, doppler effect, sound direction, etc.
Now I need to make a better example of how it all works and write a simple documentation.

After that I’ll try exposing effects (reverb) and filters. I haven’t tried yet, but I hope they are present in the binary.

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