Yeah, I used std::map
. C++11 can be useful later on.
Currently, I’ve exposed the most of OpenAL features in the extension. Pitch control, doppler effect, sound direction, etc.
Now I need to make a better example of how it all works and write a simple documentation.
After that I’ll try exposing effects (reverb) and filters. I haven’t tried yet, but I hope they are present in the binary.