How do I do a multipass shaders?

Thank you for the tip. I managed to make it work :slight_smile: I guess I need some shadows now.

It works with Opengl but crash with vulkan. Something wrong with shader but it is hard to findā€¦

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Seems like you are using imgui? I donā€™t think the extension supports that

Yes, I add the dependency and I forgot to remove it, sorry :slight_smile: But I really got a shader related error, I share it tomorrow.

This was the actual error. Iā€™m going to rewrite this small shader for the new pipeline anyway. Old OpenGL is very forgiving, so I might catch this error while rewriting. But of course, it would be better if it didnā€™t crash.

I donā€™t think the new pipeline can catch this error (yet), we need to link shader stages together to generate a single module that then can be optimized. Itā€™s on my list but need to roll this out in steps :slight_smile:

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