I create GO with 2 sprite #l and #r
body = { --[[000001DB60FF04A0]]
s1 = hash: [/instance5],
s2 = hash: [/instance6],
s3 = hash: [/instance7],
s4 = hash: [/instance8]
},
i can set position and etc
go.set(global_.go_robots[data.uid].body.s2, "position.z", -61)
How change material to all sprite in GO ? to this “/robot/asset/material/robot1.material”
i read this resource.material() doc: