How can I modify tilesource collision shapes via script?

Edit: nvm, although “hull” is documented as a valid shape type to get, it looks like it’s unimplemented:

Is there a special name for the collision shape used by tilemaps? I’m trying to use physics.get_shape:

pprint(physics.get_shape(msg.url("#tile_collisions"), "/main/levels/level1/level1_map.tilemap"))

on this: