High CPU Usage when lauching game via Editor

Here’s an empty Godot project running on macOS:

And an empty Defold project:

And an empty Unity project:

So in my test Defold and Godot use more or less the same amount of CPU. Unity on the other hand is not. I’m not sure what the update loops looks like in Godot and Unity respectively, but it seems like Unity is taking a different approach when idle.

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