Help With Procedural Gen using Tilemaps

They are not. For a large world you basically only want to draw chunks of it at a time. I have an example of an infinite map here:

DEMO: Infinite Map 0.0
CODE: publicexamples/examples/infinite_map at master · britzl/publicexamples · GitHub

I think some others here on the forum have done similar projects with very large tilemaps.

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