Help us localize Defold editor and documentation

We would like to continue Editor and documentation localization. Currently we have Editor localization for:

  • English
  • Chinese (Simplified)
  • Russian
  • Portuguese (Brazilian)

We were a bit limited, but are now having the open source Crowdin license with unlimited users and languages. We’d like to improve above localizations (new strings where added in the Editor localization project, thus lowered coverage) and add new localizations for:

  • Spanish
  • Japanese
  • Korean

If you want to contribute, here’s the project for Editor localization:

Moreover, we already had a lot of manuals translated to different languages and are now setting up automated workflows to utilize LLMs for translation and keeping already translated manuals up to date with the base English version. We already checked translations for e.g. Polish version and are satisfied with the results. If you’ll though spot any errors, or want to help localize or improve documentation for current and further languages - help us with issues reporting or contributions here:

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I just created a account.

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I sent a request. @Pawel

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If you ever decide to add Italian localization, give me a shout. I’d be more than happy to help! :slight_smile:

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I can do German.

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Je peux aider pour le français

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We’ve been debating wether it’s worth translating to any of these languages. We’ve looked at the English Language Proficiency Index (EF English Proficiency Index - Wikipedia) and all three score fairly high. Do you think it would help your fellow developers adopt Defold?

Well, from my side I use all my software in English, simply because I watch a lot of tutorials and it’s easier to follow the steps. But for many, getting started could be easier if the software is available in their native language. The game development market in Germany is also huge. The german goverment increased the annual game funding in the last two years from €50 million to now €125 million. Many indie teams use Godot, as many schools teach it and it is free. I do think it always makes sense to translate into the most important languages in order to increase popularity — especially for young people who want to try their hand at game development.

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Yeah, I think same for French. I am from Switzerland where english is well teached (even if I know I do a lot lot lot of errors :sweat_smile:), but there is a lot of country where french is spoken with less proficiency:

pays score langue type
Belgium 608 francais 1 Very high proficiency
Nigeria 569 francais 2 High proficiency
Switzerland 564 francais 2 High proficiency
France 539 francais 3 Moderate proficiency
Cameroon 445 francais 4 Very low proficiency
Haiti 444 francais 4 Very low proficiency
Senegal 442 francais 4 Very low proficiency
Rwanda 417 francais 4 Very low proficiency
Mali 408 francais 4 Very low proficiency
Benin 406 francais 4 Very low proficiency
Democratic Republic of the Congo 400 francais 4 Very low proficiency
Togo 397 francais 4 Very low proficiency
Ivory Coast 393 francais 4 Very low proficiency

(ok for Africa’s countries part this is the result of colonialism but still, people speak french…)

Moreover, thinking of a more young public, people are not proficient enough. I always write in english here or see tutorials in english, because there is not much ressources in my language. It would be good to read and ear some french about Defold…

J’aimerais bien avoir une communauté en français, ça serait aussi moins de charge mentale parfois :sweat_smile:

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As we say around here, we’re always the “last hole of the kaval,” so I’m not expecting Bulgarian anytime soon (or ever). :grinning_face_with_smiling_eyes: But if you ever need help with the Bulgarian translation, just let me know.

P.S. Think about the children! :sweat_smile:

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Yeah that’s exactly one of the points! I wanted to let my children build some levels, but they dont understand anything :grin:

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I currently use Defold in English, and I don’t think I would switch to an Italian translation even if one were released. This is because, as MINIBITS already mentioned a few messages above, I’m comfortable using it in English, and it makes things easier if I ever need to follow a tutorial or look for information online, including on this forum.

Translating Defold into languages other than English would obviously require some additional work, but considering that we’re talking about a completely free product, I think the combination could be a very effective way to attract newcomers and younger users.

For example, if a teacher wanted to introduce a group of students to game development and needed to create a small introductory course, they might be more likely to choose a free engine that is also available in their native language, simply because it would make those first steps easier. The same could apply to someone who has never programmed before: as a first choice, they might be more inclined to download a free, localized program.

I know the comparison isn’t exactly the same, but we can also look at video games themselves: games localized into multiple languages generally have a better chance of reaching a wider audience, especially younger players.

Years ago, before switching to Defold, I used GameMaker for quite a long time. If I remember correctly, there was a period when the team focused on localizing the entire editor and manual into several languages. I mention this simply to point out that other well-known game engines have already tried taking this approach and expanding their localization to many more languages.

So, do I think localizing Defold into other languages is a good idea?

  • Yes, if the goal is to open more doors to the entry-level audience. I think this is where additional languages would make the biggest difference. Developers who already have even a little experience will, in 99% of cases, probably stick with English anyway.

  • No, if the localization process would require a significant amount of time and effort, especially if the community is already growing without having explicitly complained about the lack of support for specific languages.

Overall, I think it could be a good investment if the goal is to make Defold more accessible to beginners and younger people. I’m just not sure how much of an impact it would have compared to the amount of work required to maintain those translations.

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Vallo, thank you for sharing your thoughts. We want to reach more developers, especially in languages and regions where English proficiency is low. All of you who are in this forum are comfortable enough to use Defold in English and this is great, but we are certain that Defold is not accessible to many potential game developers simply because Defold isn’t available in their native tongue. We have for instance seen an influx of developers from China and Brazil after we added the first batch of languages to the editor.

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Nice! I will help with Spanish

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