I create render target for blur post effect.
It works.
BUT all hell breaks loose when i change alpha of render target…
Crazy-Alpha-Blend.zip (6.5 MB)
…please, help me understand what i do wrong.
I create render target for blur post effect.
It works.
BUT all hell breaks loose when i change alpha of render target…
Crazy-Alpha-Blend.zip (6.5 MB)
…please, help me understand what i do wrong.
Did you manage to solve this?
Yes. The problem was solved by small shader fix.
Original shader math
result_color_RGBA.w = blur.w;
replaced by
result_color_RGBA *= blur;
Possibly, it’s problem was produced by kind of premultipled apla behavior.
In example, in DX HLSL this shader works correctly.