Hey, me again.
I’ve started working on Risk, it’s due in about a week so I thought I’d better get started until I realized that I don’t know how to handle mouse inputs. I understand how the bindings work and I can write a bit of code that can check whether the mouse x and y are within a certain box, but due to the game I’m going to need something a little more complex than that. Countries aren’t perfect squares or spheres, I need a way to handle clicks that’s pixel perfect.
I did do some research and found out that there’s a pretty good click handler when designing GUIs, that could possibly work. Considering I don’t need anything to move and I don’t need any kind of physics I could try to write the whole thing as a GUI, all the input is mouse input so it might work. Not exactly sure how to use GUIs with sprites but I could figure that out, what I need to know is if the click handler is pixel perfect according to the sprite.
I also found something about using the physics engine and if I attach a collision object to the mouse then I could do some sort of collision detection on the mouse click with objects, the problem with this is that (as far as I know), the only collision objects I can use are squares and spheres, is there a way to make a more advanced collision object that wraps around the pixels?
Thanks for your help