I took a look at your test project and first thing I tried was to zero all gui nodes z positions, then I tried moving around some nodes.
I noticed that moving the nodes in the Y axis made the Z values change. First I checked that the scene-view was not skewed(using “.” resets view). Then I went up to the parent nodes until I found one that was rotated. The issue you are having is due to a couple of parent nodes that are rotated in the x
axis making some of the nodes rendered outside the near and far plane. To fix your issue you can take a look at “mindpotions” & “bodypotions” nodes and set their rotation x values to 0.
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