Thanks @TheKing0x9, that’s how I’m making a game right now I was just trying to create much more convienient collections - why? Mostly, because I can see everything in Editor and arrange things visually. With factories, everything is in the code. For a small level I have enough RAM in my mind to deal with it and minimize amount of builds/reloads to check if everything spawns where I was imagining. But further and further, I was tired of creating one thing I would like to be in the exact position like a blind. That’s why I wanted to create collection for each level. I think I’ll stay with collections and simply adding all of the player data and go to every one of it. I hope they won’t be loading too long.
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