We have explicitly specified limits for objects, for example 5000:
It seems that if we destroy our 5000 objects, and then create 4000, then there will be no error?
In fact, objects are destroyed asynchronously, so you can easily get into a situation where only a part of 5000 objects were destroyed, and we are already trying to create 4000 and fly out of the limit.
This situation occurs when the large game level is rebooted.
Help us! We need a method to force the destruction of objects!