Go.animate doesn't move collision object (SOLVED)

I create an object and attach a sprite, a collision object and a code. If I run go.animate from the code, I see, that the sprite is moving, but the collision object is still in the same position (and rotation).
(I throw another object to this one)

Could you please attach the following three things to help us figure out what is wrong:

  1. The relevant source code
  2. A screenshot of the collection or game object in the outline window
  3. A screenshot when running the code with physics debug enabled in game.project

Thanks!

Sorry, I am wrong: just realized, that using a static collider ><

Ah, there we go! Glad you figured it out!