Glitch with spine animation (DEF-3121) (SOLVED)

after the last update 1.2.120 something wrong happened with spine animation, never had before.
spine_arror

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Hmm, yes that indeed looks weird.
Perhaps you can create a simple repro case to share with us using spine, which also triggers the animations in the same way as in your project?

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let me know your email please to add as a member to demo.

also after some researching, this happens when I change the spine animation in

function on_message(self, message_id, message, sender)
    if message_id == hash("spine_animation_done") then 
        spine.play_anim(...)
    end
end

just checked the 1.2.119 version downloaded from Performance drop in editor? (Editor 2), no issues with spine animation. so 100% something new in 1.2.120

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You can add mathias.westerdahl@king.com and sven.andersson@king.com to you project, and we’ll take a look

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added! the title of the project is “Spine_v1.2.120”

We get this too

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We have identified the cause of this issue and hopefully a fix will be in the coming release.

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We have same bug

you can see two different blink
one - animated, other - bug

UPD:
We also have one more bug when spine animation in gui shows animation setup instead of first frame of animation.

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Fix should be coming in 1.2.121, hopefully the same bug in both your cases.

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Confirmed to be released in 1.2.121

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