I have an extremely simple project with 2 sprites and a few sounds. It works fine in the editor on the mac. But crashes in the browser. How would you suggest debugging this?
Does the error mention anything else? Does it tell the name of the function that is at fault?
Which browser are you using? What if you create a project based on one of the templates and build that to HTML5?
Oh yea… I noticed this also in my HTML5 build when I was testing websockets last night.
Using Chrome.
This is the callstack:
PublicExamples.js:44 Uncaught Pure virtual function called!
callMain @ PublicExamples.js:44_
preloadAndCallMain @ dmloader.js:565
(anonymous function) @ dmloader.js:530
(anonymous function) @ dmloader.js:480
done @ PublicExamples.js:1
done @ PublicExamples.js:1
storeLocalEntry @ PublicExamples.js:1
(anonymous function) @ PublicExamples.js:1
IDBFS.loadRemoteEntry.req.onsuccess @ PublicExamples.js:1
Hi.
I’m using mozilla latest version and chrome on the latest macbook not something strange. I just wondered if somebody had seen this one. If I figure out what the problem is I will post the answer to help others. A new project works fine, thanks for the tip, I tried it! It’s just that I am at a game jam and if I could have got it working it would have been cool to put the game online.
I will start with a blank project and build everything up again.
It’s a problem with lua and/or emscripten I know that much.
Thanks!
@Alexis_Farmer If you could post the callstack, that will be very useful to us!
GET http://localhost:8080/build/default/__htmlLaunchDir/Reading%20Rainbow/try_game.png 404 (Not Found)
2dmloader.js:301 Running…
dmloader.js:301 Running…
3dmloader.js:301
dmloader.js:301 Exception thrown, see JavaScript console
Reading Rainbow.js:44 Uncaught Pure virtual function called!callMain @ Reading Rainbow.js:44_preloadAndCallMain @ dmloader.js:565(anonymous function) @ dmloader.js:530(anonymous function) @ dmloader.js:480done @ Reading Rainbow.js:1done @ Reading Rainbow.js:1storeLocalEntry @ Reading Rainbow.js:1(anonymous function) @ Reading Rainbow.js:1IDBFS.loadRemoteEntry.req.onsuccess @ Reading Rainbow.js:1
Thx! Unfortunately, I haven’t seen this myself before. I’ll file a bug after the weekend.
One thing you might do, is to try comment out parts of the code, to see if you can pinpoint the problem.
Thanks. It’s no problem, game is working good on my mac. So I can demo it in a few hours. I am literally the only person using defold at this game jam, so anyway. It works!
Looking forward to seeing the result!
I’ve filed a bug as DEF-1997
You can download the game here http://www.castlegamejam.com/en/2016/teams/unfolded/ It’s super simple. Only two sprites. Use spacebar. It’s my first time using defold so…