Generating a 3D Perlin Noise Texture for a smokey effect with Defold

I would like to share my implementation of a smokey Perlin Noise effect inDefold

99% of the work is done in a fragment shader - there is one script that updates the time uniform every update. You will find the link to the fragment shader in the readme.

I believe my code is verbose and non-optimal, but as an example implementation I think it works quite well and the effect it generates is rather pleasing :slight_smile:

If you want to learn how I did this, I found this video very helpful when developing this solution: https://www.youtube.com/watch?v=MJ3bvCkHJtE&amp

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Really cool! Thank you for sharing!