Game crashes related to MSI Afterburner (SOLVED)

Creating a build with debug symbols creates another file called “dmengine.pdb”. Do I include that file in the build I push to Steam, or take it out? Just want to make sure either way.

Will this mean a new type of error log is created (_crash)? If so, where can I tell the user to search for it? If not, is there something additional I need to put in my code first? My game currently has a user set toggle option to use either Err for local error files or defold-googleanalytics to upload exceptions automatically.