After nearly 2 years of a creative block (holy cow), I finally had some inspiration for a new game!
My last game, Apple Spider, was pretty small in scope, and was a really great for learning Defold and increasing the level of detail and polish I could provide in a game. I want to go even bigger now!
- Multiple platforms: Android, PC (Steam), maybe Switch (all devices I have around). Given enough revenue, maybe I’d buy a Mac and iPhone to release on iOS.
- Use dynamic physics. My prior games were either custom, or only used triggers.
- Make a level-based game instead of my usual random generation. This will probably involve the creation of a level editing tool.
- Use basic lighting and shaders to really enhance the visuals.
- Multiple rocket types with unique controls and upgradable stats.
- Embarrass my wife and teenager. This is really the most important goal of all.
A physics-based rocket game, where you must navigate narrow pathways to reach a goal without destroying your rocket! I’d like to add in some extra items you can collect by going through tricky pathways.
The inspiration was a true “shower thought” moment. What if you were in a fart-powered rocket, trying to escape a body? So much potential!
I really want to get the controls and physics figured out before I build out any real levels or features, so I have been experimenting with a simple rocket.
Big thanks to @britzl for his excellent public examples on how to apply forces in the proper directions, and how to rotate an object using opposing forces
Here is a very early prototype video as I work on the controls and physics parameters. The rocket came from OpenGameArt, and is just a placeholder. I also found a cave picture on Unsplash that really fit my theme
This is so much fun to play around with so far.