I use “Fit projection” in my game by using:
msg.post("@render:", “use_fixed_fit_projection”)
And after launching the game in “window-mode” - it scales fine - even runtime scaling is great:
But when I check “Fullscreen” in project settings
The scaling goes mad:
Yes, the game is in fullscreen mode on my laptop, but it didn’t scale properly. When I print render.get_window_width() / render.get_window_height() values - they seemed wrong.
I don’t know how to resize my game to fullscreen mode. Could you please check it?