The game follows a tug-of-war style of combat, with groups of units fighting in lanes to reach and attack the opponent’s castle. concepts like worker harassment, scouting, unit micro and tech trees have been removed; you have workers that gather resources, and you use those resources to either build units, or upgrade a population count to build more Army/Economic units.
Abilities (charged as the player gathers income, loses friendly units, and kills enemy units) allow the player to effect the battle in different ways, such as a health boost to units, a shield to block incoming attacks, or the ability to steal resources from an opponent.
Beating levels unlocks the opponents units and ability to use in future battles, letting you play around with tons of different combinations; silly, efficient, or downright broken.
The full game will feature 5 different levels, with 5 unique sets of Units and Abilities to play around with.