Like some of you already know from another Thread, here is the official Thread for FoodRescue.
This is my entry for the #CoronaDefoldJam with Theme “Running out of power”.
In FoodRescue you play Paul. Paul is the last guy in his city after the collaps. The powergrid is down and all building run out of power.
This means: All the food will become rotten!
Now its on you, Paul! Save all the food - EAT all the food! Get it before it becomes rotten (and you’ll get sick if you eat it). Your goal and mission is to “save” all the food in the city.
But be careful! Eating all the very tasty things will have a cost: callories! The more you eat, the more “fat” you’ll become. So run around and waste some of the callories! But not too much! If you do so, you will starve. So keep the ballance and HURRY UP!
You may find some useful items on your way like energydrinks or “callorie-burner” (carnitin).
And, of cause, some stupid and funny comments from YOU Paul
Use the ARROW-KEYS to move around. LEFT SHIFT to run. Good luck ehh meal!
I already tried to fix this. At the begining it was much more “stuck” . I already “minimized” the colliders for Paul. and Some objects are not with full colliders (plants for example just have a collider at the bottom). The whole Level is a tilemap so the possabilities are limited. Already thought about GameObjects for all objects (just the walls and Floors will be tilemaps), but the spawning could be a Problem with positions of furnitures.