FoodRescue - My Game for the #CoronaDefoldJam

Hey Defolders!

Like some of you already know from another Thread, here is the official Thread for FoodRescue.
This is my entry for the #CoronaDefoldJam with Theme “Running out of power”.

In FoodRescue you play Paul. Paul is the last guy in his city after the collaps. The powergrid is down and all building run out of power.

This means: All the food will become rotten!

Now its on you, Paul! Save all the food - EAT all the food! Get it before it becomes rotten (and you’ll get sick if you eat it). Your goal and mission is to “save” all the food in the city.
But be careful! Eating all the very tasty things will have a cost: callories! The more you eat, the more “fat” you’ll become. So run around and waste some of the callories! But not too much! If you do so, you will starve. So keep the ballance and HURRY UP!

You may find some useful items on your way like energydrinks or “callorie-burner” (carnitin).
And, of cause, some stupid and funny comments from YOU Paul :wink:

Use the ARROW-KEYS to move around. LEFT SHIFT to run. Good luck ehh meal! :wink:

Game at itch.io: https://agentsasori.itch.io/food-rescue

Direct hosting (always latest version): http://foodrescue.trinium.de

4 Likes

Nice :slight_smile: Only thing I don’t like is to stuck in walls and other objects. :smiley: Is there any way of fixing this?

2 Likes

Love this game! Great and flexible concept! It has a lot of ways you can adapt and make into a completely different game!

2 Likes

@den33.info

I already tried to fix this. At the begining it was much more “stuck” . I already “minimized” the colliders for Paul. and Some objects are not with full colliders (plants for example just have a collider at the bottom). The whole Level is a tilemap so the possabilities are limited. Already thought about GameObjects for all objects (just the walls and Floors will be tilemaps), but the spawning could be a Problem with positions of furnitures. :roll_eyes:

Thanks :slight_smile:

The game was developed in 72h. Okay, there was some polish last days and some Features of cause.

oops. ran to fat :frowning:

I have to implement an animation for the 2 ways of diing! …

1 Like

Little better this time :slight_smile:

2 Likes

Updated to 0.6beta:

  • OPT: Optimized control and movement to make it more smooth

  • ADD: Item Chewing-Gum

  • ADD: Item Beer

  • ADD: Paul will now “explode” if he dies

  • ADD: more statistics in score-screen

2 Likes

COOOROOOONAAADEEEFOOOOLLLLDDDJAAAAAAM :slight_smile:

I’d like to win a Spine-Licence for my future Projects :wink:

4 Likes

that’s for the Spine ppl to choose. I bet they’d look into the best animations to showcase.

1 Like

Hm… stupid.

How to make a nice spine-animation without a spine tool?

And why they give a spine-licence ? For those who already have one and making nicely animations? Sounds a bit senceless…

1 Like

May be Dragonbones =]
Also they give away Spine Pro, an upgrade over Spine Ess.

dont know dragonbones… But now… little late to dev a new game hm? :smiley:

I want that spine-licence :slight_smile:

2 Likes

By the way: would be nice to WIN! :slight_smile:

Or … having a nice placement in the winnerlist :smiley:

1 Like

Updated to 0.7:

  • ADD: (Online) Highscore / Leaderboard (using PlayFab)
  • ADD: Paul explodes if he dies
  • FIX: Small improvements

Known bugs:

  • Sometimes for some reasons placement and leaderboard shows “old” record o.O
  • Sometimes no connection to PlayFab .(

2 Likes

Updated to 0.8!

This update is mainly a bug-fixing for PlayFab. 0.7 just stores 1 Highscore for all players :slight_smile:

  • ADD: Additional keys: WASD, RIGHT SHIFT
  • ADD: RETRY Button if Login to Playfab failed
  • FIX: Highscore now saves correct every score
  • FIX: Handling with Playfab optimized

3 Likes

Update 0.9:

Happy :slight_smile: Added some (for me) important stuff :slight_smile:

  • ADD: Intro
  • ADD: Sounds for walking, eating etc
  • ADD: Background-Music for Menu and ingame
  • ADD: Button to switch music and sounds on/off

Preview:

http://foodrescue.trinium.de/

3 Likes

I’ve updated to 0.9.1. Bug-fix-update :slight_smile:

0.9.1:

  • ADD: statistic: distance moved
  • FIX: Small UI improvements
  • FIX: PlayFab handling improved
  • FIX: Running thru walls
  • FIX: Timer and handling for Energydrink
  • CHANGED: Movespeed, Runspeed, Speed of Energydrink