Flix - Procedural training and Movie making

Thats awesome. And again, you guys are doing a stellar job too. So its appreciated.
@d954mas and @jhonny.goransson - can I do a similar thing with adding materials to a mesh at runtime?
Going to try it to see if its possible.

< update > possibly not. I guess materials need to be compiled (shader wise). hrm.

I think the go instance material is shared among the others. Changing one material changes all of them. Any way around this? Going through the C++ api atm to see if there is something that might help.

Huh. Ok, maybe there is a way. 4 yrs ago there was this:
Change material for sprite in runtime … < fingers crossed > :slight_smile:

Im really not sure right now. Maybe I need to reapply the material to the gameobject? Since Ive changed the uv’s. Not sure. Trying many things, hopefully there is a simple fix for this also.

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