Flix - Procedural training and Movie making

Also just for some more clarity. My geom extenstion (this one a little modified) does the following when assigning new buffers to a mesh.

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function geom:makeMesh( goname, indices, verts, uvs, normals )

	if(#indices <= 0) then 
		print("[Error] Invalid indices count.")
		return 
	end
	
	local res = go.get(goname, "vertices")
	local iverts = #indices

	local meshdata = {}
	-- positions are required (should assert or something)
	tinsert(meshdata, { name = hash("position"), type=buffer.VALUE_TYPE_FLOAT32, count = 3 } )
	if(normals) then tinsert(meshdata, { name = hash("normal"), type=buffer.VALUE_TYPE_FLOAT32, count = 3 } ) end
	if(uvs) then tinsert(meshdata, { name = hash("texcoord0"), type=buffer.VALUE_TYPE_FLOAT32, count = 2 } ) end
	
	local meshbuf = buffer.create(iverts, meshdata)

	geomextension.setbufferbytesfromtable( meshbuf, "position", indices, verts )
	if(normals) then geomextension.setbufferbytesfromtable( meshbuf, "normal", indices, normals ) end
	if(uvs) then geomextension.setbufferbytesfromtable( meshbuf, "texcoord0", indices, uvs ) end 
		
	-- set the buffer with the vertices on the mesh
	resource.set_buffer(res, meshbuf)
end

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So the problem isnt being able to generate mesh buffer data, but trying to replace the mesh component handle so that it has a new handle. This might be doable in C++ but I’m not certain of that.
If there are examples/methods that can do this, I would be very welcome to suggestions.

I think this specific comment shows the main problem:

local resource_name = "/my_cloned_buffer.bufferc" -- make this unique for each resource!
This means there needs to be a physical resource file for each res that needs to be attached/modified for each instance.

Note: The code includes some helper funcs that copy tables into buffer data for consumption by the buffer.