First of all, a big thank you to Defold team for this amazing engine, which allowed us to implement what we had in mind without any problems and to build the application on two mobile platforms with one click, without any modifications.
Special thanks to you for the new liveupdate functionality, it came out just in time
I would also like to thank @AGulev for popularising the engine on youtube (that’s how I found out about Defold) and also for his invaluable help to the whole community in the Telegram channel.
We recently changed the way the live update content is created and subsequently loaded in the engine. We previously had a very complicated system for validating and adding additional resources. It was hard to work with from a developer’s standpoint and hard to maintain for us. The new system excludes content and let’s the developer mount one or more zip archives with new or updated resources that can be used from within the engine. It is much simpler. We currently always generate a single archive with excluded content, but have plans to let the developer decide how to split excluded content into multiple archives to better facilitate splitting of content into episodes/levels/seasonal themes etc.
Thank you! Your developments have been extremely useful, I have used the extension as a base and modified it to suit the needs of the game. Unfortunately, they are very situational and I have nothing to offer at the moment.