This is really only useful right now if you are releasing a game on Steam and have not made a stat/achievement system yet. I want to make it work with iOS/Android achievements in the future. For now, check the example and source to see how it works.
- Uses DefSave for easy saving / loading
- Uses DefSteam for Steamworks features
- Auto-unlock on Steam
- Track stats over multiple sessions
- Link achievements to stats so they auto-unlock when stats are high enough
- Obfuscates data so it’s harder to edit, key based xor optional