The testing scripts are written in python and are run from the desktop.
The first version is now supported by our alpha build, and we’d like to invite you to try this feature out.
Report issues in the extension-poco repo, or ask questions here.
The extension also works as an example app, and you can test it yourself after a build-and-run:
$ python3 examples/example_level1.py
This is how it will look:
Scene graph json
When running a debug version of the game, you’ll also have a new page you can access:
It returns a .json text file representing the currently loaded scene graph with all collections, gameobjects, components and gui nodes.
Scene graph traversal api
Since this feature is implemented as an extension, it means that we had to add more functions to our dmSDK. (This is an ongoing process).
Check out the growing list of api’s listed in the C api section of our documentation page.
Note: This scene graph traversal api is built for profiling in mind, and is also heavily reliant on reverse hashes. As such, this api isn’t suitable for release builds.