Ok, why not just collada export and build-in model support?
Idea was to export models from assets stores without any (or minimum) modification (multiple materials per mesh, hundreds of bones, empty meshes and weird shaders)
More or less it’s working
https://github.com/abadonna/defold-mesh-binary
Can be also an example how to:
- read binary data in lua
- animate with bones in vertex shader
- normal and reflection maps
Comments and suggestions are welcome.