Ok, why not just collada export and build-in model support?
Idea was to export models from assets stores without any (or minimum) modification (multiple materials per mesh, hundreds of bones, empty meshes and weird shaders)
This is awesome. Love it.
I see you ran into runtime dynamic loading issue with the vert buffers - I did something similar with the geom generator. Complicates things a little.
Great results too. I wonder if a native-extension might be useful, then you could gen verts in C/C++ I think. Really exciting stuff.