[Experience Sharing] How to solve the problem of Blockbench exported .gltf models appearing blurry in Defold

There are two solutions:

  1. make the texture larger, such as changing from 64X64 to 256X256 (I don’t recommend it because it would waste space)
  2. Modify the Min Filter and Mag Filter of Samplers in the material to Nearest (recommend)

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In addition to Blockbench, Blender can also create low polygon models.

If you use Blender to create low polygon models for Defold and don’t want the resulting model to look blurry in Defold, I recommend watching this video

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