ERROR:SCRIPT: main/enemy.script:46: Field id not specified in table
stack traceback:
[C]: in function 'post’
main/enemy.script:46: in function <main/enemy.script:41>
You have unfortunately hit an old bug. If you give your message the same name as a predefined system message (“play_animation” in this case), the engine will detect that as a system message and try to validate it according to the format of that specific message. This is why it complains about the missing “id” field. You need to give your message a different name. Sorry about that!