Epic Games (Fortnite) recently opened up their Epic Games Store for self-publishing. This is great news for game developers as it gives everyone a good alternative to Steam.
In order to release a game on the Epic Games Store you should also integrate the Epic Online Services, used for player authentication, achievements, leaderboards, cloud storage and more.
This weekend I started working on an extension for the EOS SDK:
So far the basic setup is done, and functions for fetching achievement definitions and stats have been created. There is a lot left to do though, but I’m kinda hoping this could be a community effort. The SDK and the EOS APIs are really well designed and nice to work with which means they should be fairly simple to start working with. Let me know if you’d like to help out!