Since it looks like people are posting their editor scripts here, I figured Iād chip in and post my lifecycle script that auto-implements this fix for slow HTML5 bundles on certain browsers. The only caveat is that you have to output the bundle into the project directory so Lua can access it. Iām also not very experienced with IO and string manipulation, so feel free to suggest improvements! Anyways, here it is:
Code
local M = {}
local function read(file)
local data = ""
for l in file:lines() do
data = data .. l .. "\n"
end
return data
end
function M.on_bundle_finished(opts)
if opts.platform == "js-web" and opts.success then
local title = sys.get_config("project.title", "Desktop Game")
local file = io.open(opts.output_directory .. "/" .. title .. "/index.html", "r")
local fixed = string.gsub(read(file), "engine_arguments: %[%]", "engine_arguments: [\"--verify-graphics-calls=false\"]")
file:close()
file = io.open(opts.output_directory .. "/" .. title .."/index.html", "wb")
file:write(fixed)
file:flush()
file:close()
end
end
return M