Editor Font Bug? (SOLVED)

Hi,

I’m new to the engine, so perhaps i’ve done something incorrectly. But i’m getting this very strange error on some of my text nodes, but not all of them.

All three of these text nodes have exactly the same settings, and as you can see two of them are not correctly displaying. The font they reference (number) is clearly present also.

(Please ignore that the far left one is selected in the screenshot, I have spliced a few screenshots together. The properties you see reference the middle text node.)

Strangely, if i change the settings of each node, then change them back, this issue goes away. However, if i restart the editor the problem returns.

Interestingly, if i set the font of the two broken text objects to empty (“”), they both render correctly in editor as if they had “number” set, but the build crashes.

This issue only occurs when the font is set up as distance field (material and output_format) so maybe that is related. Doesn’t explain why one of them always works however.

Am I missing something?

Strange. You are not doing anything obviously wrong. What if you open number.font, does it render correctly? And is it only when you set number.font on the text node that the problem occurs? What if you change to another font?

I managed to fix the issue by deleting and recreating everything (reimporting fonts aswell)

When opening number.font it rendered correctly, although i’m not entirely sure what happened when switching to other fonts, and the issue is gone now so I can’t really check.

If it happens again i’ll let you know.