Another option is to use a script like the one I uploaded here: Tiled tmx (CSV non-infinite) map converter tool along with a custom build script. I use this for my game. I have all my Tiled maps in one directory and then a build script which processes the maps and places them in the proper directory in my project folder. With a bit more work, one could use timestamps to only update the maps which have changed recently, etc. I want to turn this into a more featured extension at some point but fairly busy on the game right now (I’d rather try to help out with the custom collision buffers first since that would be a huge benefit to my game.)
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