Hello!
This is a bit difficult to capture in the subject line, so let me try to explain. I have a lot of enemies in my game, and the file structure looks something like this:
The easiest way for me to create a new type of enemy is just to copy the entire “knight” folder, then rename all the files. I make sure that the references are updated, e.g. the new_enemy.factory file will reference new_enemy.go.
The issue arises when I try to build, I get errors indicating that “knight.collisionobject” can not be found, even when no file is referencing it. The “solution” is to put a “knight.collisionobject” file in every duplicated folder. So, for instance, when I have created a new enemy called “ogre”, the folder looks like this:
If I do not structure the folder like this, I get build errors like the below:
Please note that I was not having issues like this when using Editor 1.
Any ideas? Thanks in advance!