I’ve done a lot of searching for a solution but with no luck I’ve made an account here. Hopefully someone can help.
I’m working on porting a very simple game I wrote in python using pygame over to Defold. One thing I used in that project a lot (where I had to render everything manually), was generation and drawing of completely arbitrary shapes. i.e. - I provide a list of 2D coordinates, and a line is drawn from one to the other in order. Optionally, the shape can be filled with some chosen color (in my use case I would like it filled).
So for example I could programmatically generate three coordinates of a triangle based on some game logic:
[ (0,0), (0.5, 1), (1, 0) ]
pass this in to some function and it would render the triangle.
Any suggestions on how to do this in Defold? Or (and I hope this isn’t the solution as I’m really enjoying the engine), suggestions of an engine more suited to what I need to do? This kind of thing is very useful for quick prototyping.