Oh blimey, that’s good to know too! I can consistently replicate the issue with both kinematic and dynamic bodies.
In my case dynamic bodies are more important, because I want to save time by not coding the collision responses myself.
Oh blimey, that’s good to know too! I can consistently replicate the issue with both kinematic and dynamic bodies.
In my case dynamic bodies are more important, because I want to save time by not coding the collision responses myself.